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Special issue of “Syllabus,” an online journal that posts annotated syllabi and short-article course descriptions submitted by college and university professors. 

Effective Social Learning: A Collaborative, Globally-Networked Pedagogy

The ground of higher education is shifting, but learning ecosystems around the world have much more space than MOOCs and trendy online platforms can fill, and Loewen shows how professors have an indisputable pedagogical edge that gives them a crucial role to play in higher education. By adopting the collaborative pedagogical process in this book, professors can create effective social learning experiences that connect students to peers and professional colleagues in real time.   Loewen moves beyond surface questions about technology in the classroom to a problem best addressed by educators in bricks-and-mortar institutions: if students are social learners, how do we teach in a way that promotes actual dialogue for learning? Designing learning experiences that develop intercultural competencies puts the test to students’ social inclinations, and engagement with course material increases when it’s used to dig deeper into the specificities of their identity and social location. Loewen’s approach to interinstitutional collaborative teaching will be explored with examples and working templates for collaborative design of effective social learning experiences. This is done by collaborative dialogue with G. Brooke Lester and Christopher Duncanson-Hales. As a group, Loewen, Lester, and Duncanson-Hales create a text that extends pedagogical innovation in inspiring but practical ways. (From the Publisher)

Using Technology to Gather, Store and Report Evidence of Learning: Digital Learning Guides

The use of digital technology to capture evidence of learning has been an area of rapid development recently, both in terms of the devices (such as smartphones and tablet computers) and the range of e-portfolios that has become available. Such a rapid pace of change is a major challenge to established practice in assessing learning, which can be daunting for tutors and assessors, even those who have sought to embrace technology in their practice. This book provides lots of straightforward, practical advice on how to use digital technology confidently and effectively to gather, store and report evidence of learning. It will be highly valuable to any adult learning practitioner or manager involved in collecting evidence either for accredited programmes (such as apprenticeships) or for non-accredited programmes. Terry Loane explains how to use both the latest hardware and online systems such as e-portfolios. He also describes how technology is now helping adult educators to move away from the ‘tick-box culture’ towards broader and more holistic methods of recording learners’ achievements. (From the Publisher)

A New Culture of Learning: Cultivating the Imagination for a World of Constant Change

The twenty-first century is a world in constant change. In A New Culture of Learning, Doug Thomas and John Seely Brown pursue an understanding of how the forces of change, and emerging waves of interest associated with these forces, inspire and invite us to imagine a future of learning that is as powerful as it is optimistic. Typically, when we think of culture, we think of an existing, stable entity that changes and evolves over long periods of time. In A New Culture, Thomas and Brown explore a second sense of culture, one that responds to its surroundings organically. It not only adapts, it integrates change into its process as one of its environmental variables. By exploring play, innovation, and the cultivation of the imagination as cornerstones of learning, the authors create a vision of learning for the future that is achievable, scalable and one that grows along with the technology that fosters it and the people who engage with it. The result is a new form of culture in which knowledge is seen as fluid and evolving, the personal is both enhanced and refined in relation to the collective, and the ability to manage, negotiate and participate in the world is governed by the play of the imagination. Replete with stories, this is a book that looks at the challenges that our education and learning environments face in a fresh way. (From the Publisher)

Leveraging the ePortfolio for Integrative Learning: A Faculty Guide to Classroom Practices for Transforming Student Learning

The fruit of the authors’ more than 15 years of using and writing about ePortfolios in general education and disciplinary programs and courses, this book is a comprehensive and practical guide to the use of the ePortfolio as a pedagogy that facilitates the integrative learning that is a central goal of higher education. Faculty and administrators of programs using ePortfolios can use this guide to help their students work individually on an ePortfolio or as part of a class or program requirement. Readers will discover through examples of student portfolios and targeted exercises how to assist students in making their learning visible to themselves, their peers, their instructors and their future employers. While interest in ePortfolios has exploded—because they provide an easier and more comprehensive ways to assess student learning than traditional portfolios, and because they have the potential to transformatively develop students’ ability to connect and apply their knowledge—faculty and administrators all too often are disappointed by the lackluster ePortfolios that students submit. Reynolds and Patton demonstrate how systematically embedding practices in the classroom that engage students in integrative learning practices dramatically improves outcomes. The authors describe easy to use and practical strategies for faculty to incorporate integrative ePortfolios in their courses and curricula, and create the scaffolding to develop students’ skills and metacognition. The book opens by outlining the underlying learning theory and the key concepts of integrative learning and by describing the purpose, structure and implementation of ePortfolios. Subsequent sections cover classroom practices and assignments to help students understand themselves as learners; make connections between course content, their personal lives, and to the curriculum; bridge theory to practice; and consider issues of audience and communication and presentation in developing their portfolios. The book goes on to cover technological issues and assessment, with a particular emphasis on the use of rubrics; and concludes with explicated examples of ePortfolios created in a first-year program, ePortfolios created by graduating students, career-oriented ePortfolios, and lifelong ePortfolios. For both experienced faculty and administrators, and readers just beginning to use ePortfolios, this book provides a framework and guidance to implement them to their fullest potential. (From the Publisher)

Annual list of software, online learning tools, apps, and other technology used in teaching. Compiled by Jane Hart from the votes of learning professionals worldwide. Some are obvious. Some are obscure. Includes brief overviews of each tool.

Postsecondary Play: The Role of Games and Social Media in Higher Education

The college application process—which entails multiple forms, essays, test scores, and deadlines—can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney and his team at the University of Southern California approach this challenge innovatively. Using the tools of online games and social media, they have developed ways to make applying for college much less intimidating. While the vast majority of college students use social media and gaming in their everyday lives, colleges and universities have been slow to recognize and harness the power of either. Postsecondary Play explores the significance of games and social media in higher education, and particularly how they can be used to attract, retain, educate, and socialize students. Tierney, a past president of the American Educational Research Association, has gathered some of the best research on the emerging role of multiplayer games in the classroom and how these tools can boost student confidence and increase college access. Scholars writing from a wide variety of disciplines—college access, social media, game studies, and learning sciences—provide concrete examples to illustrate the new and complex ways in which students learn in response to social media and games. Tierney and the contributors find that, although games can be powerful tools for encouraging underserved students, quality game design and mastering the concept of play—the ability to develop skills while engaging in the game—are essential in the effective use of serious games in teaching and learning. Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media. (From the Publisher)

One page Teaching Tactic: using, and critiquing, social media to learn about and learn to interpret current events and the role of technology.

This article describes the process through which the Wabash Center Guide to Internet resources in religion was conceived and developed. The resulting structure of the Guide is described, and comments are made concerning possible ways in which the Internet can contribute to the learning process in theology and religious studies. A vision for the future of this Guide or other similar efforts is also outlined.