Scholarship
March 29, 2017
Teaching With And About Games
- Author
- Publisher
- Vol. 4, No. 1
- Web Resource
- http://syllabusjournal.org/syllabus/issue/view/9
- Table of Contents
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Editorial
Special Issue: Teaching with and about Games (Jennifer deWinter, Carly A. Kocurek)
Syllabi
Video Game Studies (Judd Ethan Ruggill)
How to Play Games of Truth: An Introduction to Video Studies (Bryan Geoffrey Behrenshausen)
Novel Interfaces for Interactive Environments (Robert W. Linderman)
Educational and Serious Game Design: Case Study in Collaboration (Jon A. Preston)
Introduction to Games Design (Nia Wearn)
Representing the Past: (Video Games Challenge to the Historical Narrative (Stephen Ortega)
Learning Through Making: Notes on Teaching Interactive Narrative (Anastasia Salter)
Video Games as a New Form of Interactive Literature (Anne Winchell)
Writing In and Around Games (Wendi Sierra)
Hints, Advice, and Maybe Cheat Codes: An English Topics Course About Computer Games (Kevin Moberly)
Tool Box
Teaching Network Game Programming with the Dragonfly Game Engine (Mark Claypool)
Root of play - Game design for digital humanists (Andy Keenan, Matt Bouchard)
Alternative Reality Games to Teach Game-Based Storytelling (Dean O’Donnell, Jennifer deWinter)
“Continue West and Ascent the Stairs”: Game Walkthroughs in Professional and Technical Communication (Stephanie Vie)
Annotated Bibliography for Game Studies: Modeling Scholarly Research in a Popular Culture Field (Cathlena Martin)
Special issue of “Syllabus,” an online journal that posts annotated syllabi and short-article course descriptions submitted by college and university professors.