Skip to main content
Home » Resources » Resource

Resources

Video. Four extended video presentations, from the Merlot Elixer Initiative, showing faculty in various disciplines (NOT in religion or theology) addressing the issue of how to foster students’ abilities to integrate learning–over time, across courses, and between academic, personal, and community life.

A paper by Curtis Bonk of Indiana University discussing ways to use videos as 'Anchors and Enders' for learning experiences.

A 10-page article by Chip Heath and Dan Heath, drawing on their book "Made to Stick: Why Some Ideas Survive and Others Die" (Random House, 2007), focusing on concrete practices teachers can adopt to make their teaching "stickier" -- so that students retain more of what they hear.

A list of faculty development-related people and organizations tweeting on issues of technology in higher education.

AASHE is helping to create a brighter future of opportunity for all by advancing sustainability in higher education. By creating a diverse community engaged in sharing ideas and promising practices, AASHE provides administrators, faculty, staff and students, as well as the business that serve them, with: thought leadership and essential knowledge resources; outstanding opportunities for professional development; and a unique framework for demonstrating the value and competitive edge created by sustainability initiatives.

A unique tool designed to assess and promote the improvement of critical thinking and real-world problem solving skills. The instrument is the product of extensive development, testing, and refinement with a broad range of institutions, faculty, and students across the country. The National Science Foundation has provided support for many of these activities.

Wikipedia entry for the "serious game" movement -- games designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics.

Video. A short video summarizing some of the most important characteristics of students today - how they learn, what they need to learn, their goals, hopes, dreams, what their lives will be like, and what kinds of changes they will experience in their lifetime. Created by Michael Wesch in collaboration with 200 students at Kansas State University.

The ARCS model of motivational design consists of a set of categories of motivational concepts and strategies that are derived from a synthesis of the research on human motivation combined with a review of successful motivational practices. This article provides an overview of the model and cites further research.ARCS stands for attention, relevance, confidence, and satisfaction.