Resources
Video. Several extended video presentations, from the Merlot Elixer Initiative, illustrating active learning techniques in large lecture contexts in various disciplines (NOT including religion or theology).
Video. Extended video presentations, from the Merlot Elixer Initiative, illustrating exemplary practices for developing students understanding, attitudes and capabilities for academic integrity.
Video. Four extended video presentations, from the Merlot Elixer Initiative, showing faculty in various disciplines (NOT in religion or theology) addressing the issue of how to foster students’ abilities to integrate learning–over time, across courses, and between academic, personal, and community life.
A paper by Curtis Bonk of Indiana University discussing ways to use videos as 'Anchors and Enders' for learning experiences.
A 10-page article by Chip Heath and Dan Heath, drawing on their book "Made to Stick: Why Some Ideas Survive and Others Die" (Random House, 2007), focusing on concrete practices teachers can adopt to make their teaching "stickier" -- so that students retain more of what they hear.
A list of faculty development-related people and organizations tweeting on issues of technology in higher education.
AASHE is helping to create a brighter future of opportunity for all by advancing sustainability in higher education. By creating a diverse community engaged in sharing ideas and promising practices, AASHE provides administrators, faculty, staff and students, as well as the business that serve them, with: thought leadership and essential knowledge resources; outstanding opportunities for professional development; and a unique framework for demonstrating the value and competitive edge created by sustainability initiatives.
Executive Summary of the HERI (UCLA) study of the Spiritual Life of College Students.
A unique tool designed to assess and promote the improvement of critical thinking and real-world problem solving skills. The instrument is the product of extensive development, testing, and refinement with a broad range of institutions, faculty, and students across the country. The National Science Foundation has provided support for many of these activities.
Wikipedia entry for the "serious game" movement -- games designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics.