Resources
Rethinking Learning for a Digital Age addresses the complex and diverse experiences of learners in a world embedded with digital technologies. The text combines first-hand accounts from learners with extensive research and analysis, including a developmental model for effective e-learning, and a wide range of strategies that digitally-connected learners are using to fit learning into their lives. A companion to Rethinking Pedagogy for a Digital Age (2007), this book focuses on how learners’ experiences of learning are changing and raises important challenges to the educational status quo. Moves beyond stereotypes of the net generation to explore the diversity of e-learning experiences today • *Analyses learners' experiences holistically, across the many technologies and learning opportunities they encounter • *Reveals digital-age learners as creative actors and networkers in their own right, who make strategic choices about their use of digital applications and learning approaches Today’s learners are active participants in their learning experiences and are shaping their own educational environments. Professors, learning practitioners, researchers, and policy-makers will find Rethinking Learning for a Digital Age invaluable for understanding the learning experience, and shaping their own responses. (From the Publisher)
Distance and Blended Learning in Asia is a unique and comprehensive overview of open, distance learning (ODL) and information and communication technology (ICT) in Asian education and training. Broad in coverage, this book critically examines ODL and ICT experiences from Japan to Turkey and from Sri Lanka to Mongolia – drawing conclusions from the successes and failures, and recommending ways in which planning, management and practice may be developed for the world’s largest concentration of adult open and distance learners. This pioneering book draws on Asian theory, research and practice to identify the strengths, weaknesses and challenges in all sectors of Asian education and training. It critically and insightfully discusses the ideas, skills and practices that are necessary to advance knowledge in leadership and management, professional development, innovation and quality assurance and research and diffusion. Distance and Blended Learning in Asia provides an insightful, informative and critical review of ODL / ICT developments in schools, open schooling, colleges, universities, workplace training, professional development and non-formal adult and community education. The book is an invaluable reference for ODL / ICT professionals, educators and students anywhere in the world, and is essential reading for all of those involved in ODL / ICT in Asia. (From the Publisher)
Suitable for courses in online teaching, web-based instruction, teaching with the Internet, or the online classroom, this book answers the most common questions and concerns of instructors who want create electronic educational environments. Topics covered include choosing software and technology tools, building an online classroom, creating an online syllabus, course conversion, online classroom management, integrating online and face-to-face activities, and student support issues. The text is supported by a web site that provides new strategies, tips, and information on emergent technologies. Pedagogy includes Important points that highlight key topics; Definition boxes that feature key terms with brief definitions; and Sidebars, which focus student attention on important points. (From the Publisher)
Video games have become both big business and a technological focal point for new forms of learning. Today games are not just played; players engage in game design, write fan fiction, and organize themselves into collaborative learning communities. In these communities players acquire 21st century skills in technology, but, in the best of these communities, they hone these technical skills and strengthen emotional and social intelligence. The authors argue that women gamers—too often ignored as gamers—are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination of technical proficiency with emotional and social intelligence. We draw on case studies about women who “play” the Sims, the best selling game in history, to argue a new general theory of learning for the 21st Century. (From the Publisher)
This useful resource describes best practices for designing online programs and courses. Translating research on the learning characteristics of adult university students and their experiences with online learning into practical guidelines, the authors address topics such as: program and course planning, design and delivery; multicultural and gender issues; program evaluation; student evaluation of online teaching, and institutional and program accreditation. The text includes resources such as online course materials and assessment tasks that are culturally responsive and implement the strategies presented in the book. (From the Publisher)
Wabash Center Staff Contact
Sarah Farmer, Ph.D
Associate Director
Wabash Center
farmers@wabash.edu