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Open Space Learning: A Study in Transdisciplinary Pedagogy

Open-Space Learning (OSL), a “transdisciplinary pedagogy” as practiced at the University of Warwick, challenges assumptions about the boundaries of disciplinary knowledge, the organization of teaching spaces and resources, and the power arrangements that order the roles of teachers and students. This book bears witness to the efficacy of learning in spaces that assume students are engaged in embodied risk-taking, problem-based play, personal responsibility, group collaboration, and open-ended exploration within boundaries and expectations that yield demonstrated competence. The essential prefix for this learning space is “trans-”; it is asserted to be transgressive, transcendent, transitional, trans-rational, transactional, transdisciplinary, and transcultural. OSL draws from the learning theories of Boal, Freire, Vygotsky, Gardner, and Kolb and from the work of Clark and Damasio in neuroscience. In 2005 the University of Warwick received a grant from the Higher Education Funding Counsel of England to create its center for Creativity and Performance in Teaching and Learning (CAPITAL) in partnership with the Royal Shakespeare Company. Principles of theater pedagogy and performance studies opened new learning possibilities for disciplines not normally associated with embodied performance. The OSL website at the university notes collaborations between CAPITAL and students in business, chemistry, cultural studies, theater studies, philosophy, math, and psychiatry programs. The authors indicate that hundreds of students have been exposed to their learning pedagogies between 2007 and 2011. Four case studies create the backbone for the book. (1) An undergraduate module “without chairs” for literature majors brought twelve of Shakespeare’s plays to life and assessed student learning in comparison with students in the “with chairs” version of the module. (2) Law students argued cases found in four plays and analyzed their legal implications. (3) The learning gained by participants in the Certificate in Teaching Shakespeare program and the Postgraduate Award in Teaching Shakespeare for Actors is assessed using several measures. (4) Three “practice as research” projects focused on theatrical productions, practical workshops, and performance process for undergraduate students or post-graduates who were teaching Shakespeare. These studies provide descriptions and interpretations of the projects, but they do not offer much detail about the pedagogy’s methods for those without a theater background. The book publisher provides videos and outlines for specific OSL activities on its website. (I was not successful in getting a number of the links to work.) The OSL site at the University of Warwick provides similar links as well as some others. (This website has not been updated since fall 2013, which also raises questions about the current state of OSL at Warwick.) This book was published as a paperback in 2015. Open Space Learning reads like a report for university or funding organization officials. The authors give significant attention to student assessment of their learning and their performance on various required assignments. Classroom lectures and seminars, characterized negatively as contexts of “knowledge download,” were the dominant forms of teaching when CAPITAL began. OSL intentionally changes, at least in theory, the relationship between teachers and students, “dethroning” or “uncrowning” the power of the teacher that is reinforced by physical classroom spaces and presentation formats. I am not satisfied that the authors grappled with the power dynamics that remain present in OSL environments. While a teacher’s authority and expertise are expressed differently in the OSL context, teachers are still structuring the environment in which learning occurs. They are evaluating student work. They determine who passes or fails the modules. While teachers may have been “dethroned” from the traditionally hierarchical ways of exercising authority, they still have power, and perhaps disguised power, in the exploratory OSL context. The expressions of open space learning reported in this book depend heavily on the plays of Shakespeare. These applications of OSL for religious or theological educators are not immediately obvious, but imaginative teachers, especially those with a performing arts background, will draw inspiration from Open Space Learning and develop possibilities for performing the narrative-based texts from their disciplines in their teaching.

Using Games to Enhance Learning and Teaching: A Beginner’s Guide

In her Teaching Theology & Religion review of Nicola Whitton’s Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education, Rachel Wagner observed that the book “offers general advice for those brave enough to write their own games for educational use, but the book is not, nor does it claim to be, a handbook on how to produce video games” (Teaching Theology & Religion 15, no. 1: 91). Whitton’s newer co-edited collection with Alex Moseley, presumably, is intended to be that handbook, though many of its initial chapters seem to replicate Witton’s original call for more educators to take an interest in game pedagogy and put some investment in games for the secondary and post-secondary classroom. From there, the book offers the fundamentals, from the rudimentary to the quite advanced, but breaks it into such discrete units that a certain degree of disconnect forms between the separately useful entries. Whereas an entire chapter, co-written by Whitton and Dave White, did not need to be dedicated to “Narrative” (such as explaining what conflict or plot is), other sections, like “Mapping Games to Curricula” by Moseley and Rosie Jones, could have been given more page space to explore their complexities. In fact, the collection does offer real-life case studies of games developed for and attempted in the classroom, but their lack of variety in terms of academic disciplines disappoints; [in]visible Belfast and ViolaQuest are marvelous examples of games-based education promoting the literary exploration of a city and the social orientation of students to the wider campus community, respectively, but, in as much as they document successes in this form, they do not suggest how to replicate it in other fields.  Perhaps the most useful portions of the collection for instructors of religion or theology come from two altogether different approaches within its covers. The chapter with the clearest ready-made step-by-step process or blueprint for game development is Simon Brookes and Moseley’s primer on constructing authentic learning activities (ALA) across what they term “the reality gap” of the game and the classroom (94, 96). Though editors Whitton and Moseley have their own chapter on design considerations, Brookes and Moseley’s discussion includes and exceeds the editors’ clear preference for Alternate Reality Games (ARGs) where a blend of real-world technologies lead students through a semi-fictional narrative toward the game’s learning objectives. While the thrill of an ARG can be contagious, chapters like Brookes and Moseley’s will still benefit the instructor-reader who is not yet ready to take such an intensive, immersive plunge. Sarah Smith-Robbins delivers the other superlative chapter, a highly theoretical but ultimately rewarding consideration of virtual worlds’ utility for learning. True to Whitton’s early warnings to “scaffold” games so that they move from easy to harder to then still-harder tasks, Smith-Robbin’s chapter is reserved until close to the end, a quantum leap into Activity Theory and Game Ecology Models from the rudimentary material on quantified competition (such as “pointsification”) or multimedia options that form the initial foundation of the book. It seems highly unlikely, however, that the reader who began with those would “level up” to Smith Robbins’s discourse. Using Games to Enhance Learning and Teaching is an impassioned, valuable book, entirely worthy of educators’ consideration, as are games for educational purposes overall. The collection can easily be likened to some of the most popular games available, with many playing them simply to complete them and not to uncover their every secret. Likewise, most educators will find the book more valuable for its constituent pieces rather than its entire whole.