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Introduction As a group, we took multiple months to enact a vision Dr. Neomi De Anda, director of the International Marian Research Institute at the University of Dayton, had because of her research around chisme and spilling the T. The Spanish word chisme loosely translates as gossip in English, and the phrase “spilling the tea (or T)” is an American English slang phrase that means sharing gossip or revealing interesting news about someone. While Gen Z has popularized this phrase in queer culture, specifically Black drag culture, the notion of "the T" is not simply a frivolous sharing of information, but a powerful form of sharing truths known by those who live in the margins." Coming out of our conversations and work was a presentation at “Imago Dei: Embracing the Dignity of LGBTQ+ Persons,” an assembly in June, 2024, at the Bergamo Center in Dayton, Ohio, which was a celebratory event hosted by the Marianist Social Justice Collaborative LGBTQ+ Initiative on the 50th anniversary of “The Gay Christian,” a conference in 1974, which was also held at the Bergamo Center, as a national meeting for training clergy and laity on developing a ministry to gay Christians. Our presentation was framed as an interactive theological experience with components familiar to persons who are generally described as part of the Gen Z generation. It involved a full service tea party, an opening choreographed movement with an invitation for audience participation, and a presentation on the connection between the phrase “spilling the tea/T” to the LGBTQ+ community and notions of T/truth. In the course of our presentation, we also connected the concept of chisme to the phrase “spilling the tea/T” through the card game Millennial Loteria: Gen Z Edition. Because the game creators chose to use the phrase “La spilling the tea” rather than “el chisme.” The choices made by the game creators show both a use of Espanlish and a feminine gendering in the new formulation of the phrase. As a way to enhance the theological experience in our presentation and connect having a tea party and the concept of spilling the T with scripture, we created a version of Mary’s “Song of Praise,” or Mary’s “Magnificat,” found in Luke 1:46-55 that we describe as a Gen Z version translated in Espanglish. Some of the team met together in person for an initial round of translation into a shared working document. That version of the translation was shared with the larger group, who then added and clarified various pieces. The final version follows.   “The Magnificat: Gen Z Spill the T Version” High key, shoutout to the snatched chica who trusted the process, 'cause what the Lord said would go down is about to go down. Period. And Mary was like, Oh My one God, I can literally feel the Lord inside me! And OMG, my vibe is lit 'cause God's my Savior, bet! I’m not a pick-me girl, and God still noticed how humble I am. And get this, this glow-up is gonna have everyone calling me blessed in every generation! The one who's totally epic has done some seriously awesome things for me; and his name is the OG GOAT. And God's kindness extends to those who respect and honor Them, forever and ever. They flexed their arm – BIG YIKES for those opps … who thought they were all that. They totally canceled the powerful influencers and boosted up the SIMPS. God? It’s giving food that is bussin’ to the starving; and ghosting the peeps who were already living large by leaving them hangry and mid. They totally helped out their servant Israel, just 'cause they didn't forget how merciful they is. God has got Abraham and his fam for all time - no cap!    Commentary The Magnificat is a prayer but more than that, it is an invitation. As a prayer, Mary shares the joy of the coming of Jesus Christ but as the prayer progresses, Mary invites the reader of the prayer to see God’s plan for the world. Mary speaks of a social transformation where the lowly are raised high and cherished by God. This is a message of inclusion that was important to express to those in Gen Z. Mary is not only sharing a message of praise and hope but also spilling some hot T in what she proclaims should happen. We found this prayer’s message to be too important not to share with Gen Z. Our methodology was to connect with Gen Z by playing with the language that Gen Z uses on a regular basis. For example, in our translation of Verse 52, where we wrote, “God has canceled the powerful influencers and boosted the SIMPS,” this was a way to connect to value systems that are prevalent in Gen Z culture.  The high and mighty of our generation are the influencers who are paid to do as their title describes: “influence” behavior and perception. Gen Z is the first generation who grew up with the pressure to chase “likes” on social media platforms. For many Gen Z-ers, the push to be considered an influencer has led to a hollow search for self-worth where you often equate how many likes you have with how valued you are as a member of the community, or you confuse the number of followers you have with the number of friends you have. The term “SIMP” is a derogatory term used to describe those who have an excessive attachment and affection towards others when that affection is not reciprocated. To use the term “SIMP”—a term used to socially ridicule those who are not loved in return—is an intentional choice. God does not see those who others have labeled as SIMPs as worthy of ridicule, but rather as those who should be embraced. The Beatitudes say “Blessed are those who mourn, for they will be comforted.” This is what God promises to those who have been discriminated against for those whom they love: a place of comfort and belonging, where the love of God is free for all to have. The Kingdom of God is a place where it doesn’t matter how many followers you have in order to receive God’s love.

Games are Cool! Here’s Why: A Follow-up Conversation to Playing at the American Academy of Religion

This blogpost is a conversation between Kimberly Diaz, University of California Riverside, Michael DeAnda, DePaul University, and Neomi DeAnda, University of Dayton. KIM: Neomi, how did the Loteria session at the AAR come to be? NEOMI: This year marked the twentieth anniversary of the first time I attended the American Academy of Religion (AAR). Having a background in education and strongly believing that humans learn differently, I always questioned the ninety-minute and two-and-a-half-hour session format of presented papers for all sessions. Five days of these sessions bookended with breakfast meetings and receptions has always felt exhausting to me. Over the years, the suggestion of doing something different has arisen. While I have participated in other types of sessions like roundtable discussions and generative sessions, I wondered how I could entertain comments about doing something radically different at multiple sections’ business meetings. Last December, I found the game Millennial Loteria: Gen Z Edition at a big box merchant in Chicago, Illinois and Dayton, Ohio. I initially bought the game to incorporate into my Latina/Latino Religious Experience undergraduate course at the University of Dayton. This game provided an in-class common experience from which to build the semester. The course participants enjoyed, appreciated, and questioned the game. That same day, I posted a picture of the game on social media, igniting a quick discussion about the game itself. I was overjoyed to see such a response about something both so close and so new to my Tejana experience. The topic of immigration often takes center stage when the AAR and Society of Biblical Literature (SBL) meet in San Antonio. I am often frustrated about the lack of thought given to the plurality of possible topics which could thrive while meeting at this particular geographical location. Horacio Vela, session panelist, astutely remarked, “Loteria helps us appreciate the historical and evolving nature of Mexican-American cultures, identities, and religions. It also opens our eyes to the ways that Latina/o/x communities have handed down and scripturalized stereotypes about race, ethnicity, and gender.” The conversation on social media presented one such opportunity. From there, the idea was born to play the game at a session of the AAR. MICHAEL: How did you envision the format of playing Loteria in a conference session and what did you do to prepare? NEOMI: Carmen Nanko-Fernandez connected me with the co-chairs of the Religion, Sport and Play Unit, Kimberly Diaz and Jeffery Scholes. They were very amenable to helping me work through a proposal to submit to their call. The Experiential Session Playing Millennial Gen Z Loteria which was held Sunday, 3:00 PM - 4:30 PM in the San Antonio Convention Center-Room 225C (Meeting Room Level) came from that accepted proposal. The proposal recommended the following format for the session: play the game panelists respond group discussion. The day for the session arrived. I had conjured prizes from various tables in the AAR/SBL book exhibit and from a Wabash Center luncheon the day before. Keri Liechty from the Louisville Institute brought swag from their office. MICHAEL: Very cool. That’s a nod to kermeses, a site where Loteria is often played and the prizes are often donated tchotchkes and trinkets fished out of storage. Your approach is totally emulating the found-and-sourced prizes spirit. Tell me how the session went? NEOMI: The tone in the room was different from the beginning as game boards and emoji tokens (instead of frijoles) were handed out to session participants. I set the rules. Structured play. The play during the session would end when the last of the prizes was collected. After two rounds, it seemed the third round could be the last. The participants changed the rules when play was going to end sooner than they wished. During the session, the energy in the room dampened between playing the game and the initial responses. So the session followed a modified format: play the game initial responses from three panelists play the game group discussion. The emoji tokens were later labeled chingaderitas by panelist Gilberto Cavazos-Gonzalez. Session participants remarked about the relaxation they felt from play during an AAR session. I noticed the session attendants, most of whom did not know each other upon entering the space, quickly formed a community to continue play. NEOMI: Any reflections on theory, Michael? MICHAEL: It’s interesting to see how incorporating the game into this session really invited the play spirit for the entirety of the session and appropriated the space. It’s like you went total kermes at the AAR! This is what I love about games: They can be tools to restructure and rethink what’s possible. In your case, Loteria provided enough of a ludic structure to bring energy into the room, invite people to socialize, and allow people to unmask. I want to note that it was smart to pivot at the request of players, granting them agency in this. Furthermore, for critical game play, multiple rounds of playing a game are important. The first playthrough we are often consumed by the game, so this was a great way to familiarize people with the game. The initial responses then primed participants to approach gameplay with the criticality to then contribute to the group discussion. Games are ludic structures with potential to reimagine how we make meaning. It’s the meaning that we create in and through games that make them so potent. Think about a game like Ticket To Ride, for example. The literal actions sound quite lackluster (drawing cards, placing blocks on a board). However, the hermeneutics give meaning to these mundane tasks: laying blocks emulates building railroad tracks. Games of chance are good for providing just enough of a ludic structure while still allowing for socializing, but not too much that it’s all people focus on. So, folks can chat, and if they reach a lull in the conversation, they can lean on playing the game during the shift in their conversation. It’s also worth mentioning that play extended beyond the game Loteria in the session. This included participants playing with the format of the session, players influencing the restructuring of the session, and playing with language deployed at a conference (yes, the swearing). As we play, we perform and we also confront truths about ourselves. Horacio commented, “Playing and talking about loteria in the AAR session brought back memories of growing up in south Texas. It was also a welcome and refreshing alternative to the typical AAR/SBL panel, with just as much, if not more, scholarly discourse and analysis.” Horacio continued, “Newer versions of loteria challenge us to discuss, critique, and reshape our communities and cultures, which have always been characterized by diverse experiences and interpretations.” NEOMI: Kim, please tell us about your experience immediately following the session as well as your thoughts since. KIM: The experiential session of playing Millennial Gen Z Loteria was immediately followed by the business meeting for the Religion, Sport, and Play Unit. In between the sessions, I rushed to my unit co-chair, Jeffrey Scholes, eager to exchange thoughts about having just played Loteria at the AAR. Instantaneously, we agreed that this experiential session encouraged us to take a more practical approach to the third integral aspect of the unit: play. As far as we both knew, the Religion, Sport, and Play Unit had always approached play in terms of discourse, especially in the context of organized athletics, but never with the actual practice of play during a session. At the beginning of the business meeting, our first order of business was to confirm the ongoing use of experiential sessions of play at future AAR annual meetings. The way in which the experiential session of Loteria radically transformed the trajectory of the Religion, Sport, and Play unit demonstrates how actual play within the conference setting can help ground the decolonization of academia. As Neomi observed, Loteria participants quickly transformed from serious individual conference attendees into a group of light-hearted players who cared more about playing together than claiming the prizes and ending the game. Recalling my own experience, I vividly remember being hunched over, placing tokens on my Loteria card as Neomi called out Millennial Gen Z phrases from a stack of shuffled cards. My body positioned itself as it needed to, helping optimize my gameplay rather than unconsciously following Western constructs of professional bodily posture (such as sitting up straight with my legs crossed). Overall, this experiential session of play fostered a communal space where participants transcended the optics of Western professionalism and became immersed in the carefree spirit of play. Playing Loteria at the AAR was not merely a form of escapism, but, like every decolonial praxis, existed in the liminal plane between colonial hegemony and resistance. Throughout history many decolonial efforts have been led by women of color and Neomi leading the experiential session contributes to this history. But decolonial efforts should not be the sole responsibility of those on the margins, such as women of color in a heavily white/male dominated field. NEOMI: Great point connecting back to this year’s AAR theme of “La Labor de Nuestras Manos”! KIM: Yes. Why should we, as women of color, be the ones to bear this responsibility, especially in a way that caters to the comfortability of those beyond ourselves? What about exploring other generative effects, like discomfort and unfamiliarity, initiated by the more privileged rather than the labor of the oppressed? To continuously move toward resistance, particularly in the context of experiential sessions, religious studies scholars must actively challenge the pretense that their scholarly work inherently makes the world a better place, and become intentional about practically contributing to decolonization, especially as it transcends the comfortability of their own individualism. In the words of black lesbian poet Audre Lorde, “Without community there is no liberation, only the most vulnerable and temporary armistice between an individual and her oppression.” NEOMI: Fascinating! I did not see it as a decolonial praxis but as living in my own Tejana space. I honestly saw the session as something that comes from being Mexican-American, Chicana, Tejana. I loved being able to bring cookies as prizes to share, cookies which our parents had made during Michael and my father’s occupational therapy, as he learns to live life after stroke. The convention center was no wiser that I did not ask permission or order the cookies from their vendor. As Gilberto Cavazos-Gonzalez, session panelist, noted, “I was happy to be a part of this Loteria session. Although I did not recognize the Loteria images (I missed my Chalupa) it was still a trip down memory lane and the importance of play in family life and spirituality. It also helped me make the connection to the importance of cultural connections for Mexican Americans living in a sometimes hostile and racist U.S.A. environment.” There is something about play which allows for simultaneous space (re)creation, mockery, and truth-telling. MICHAEL: Play is like alchemy: it has deep transformative potential. Kim’s reflection on decolonizing underscores this, especially when she draws attention to exploring generative effects, as does Neomi’s approach to developing the session to reflect and live in Tejana space. Games afford ludic structures for play to happen.