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Scholarship
July 3, 2025
The Multiplayer Classroom: Designing Coursework as a Game, 1st Edition
- Author
- Sheldon, Lee
- Publisher
- Course Technology/Cenage Learning, Boston, MA
- ISBN
- 9781435458444
- Book Review Link
- http://onlinelibrary.wiley.com/doi/10.1111/teth.12095/abstract
- Table of Contents
-
Introduction
Part I: Introduction
ch. 1 Level 1: "Good Morning. You All Have an F"
ch. 2 Level 2: Games in the Classroom
Part II: Multiplayer Classrooms
ch. 3 Level 3: Theory and Practice of Game Design Syllabi
ch. 4 Level 4: Theory and Practice of Game Design Class
ch. 5 Case Histories Introduction
ch. 6 Case History 1: Marked Tree High School
ch. 7 Level 5: Multiplayer Game Design Syllabi
ch. 8 Level 6: Multiplayer Game Design Class
ch. 9 Case History 2: University of Arizona South: Teaching with Technology
ch. 10 Level 7: Introduction to Game Design Syllabus
ch. 11 Level 8: Introduction to Game Design Class
ch. 12 Case History 3: Louisiana State University: Introduction to the Study of Education
ch. 13 Level 9: Designing Interactive Characters Syllabus
ch. 14 Level 10: Designing Interactive Characters Class
ch. 15 Case History 4: Valencia Community College: United States History to 1877
Part III: Game Design and Development
ch. 16 Level 11: Identifying Learning Objectives and Student Needs
ch. 17 Case History 5: Robert Louis Stevenson Middle School: General Math
ch. 18 Level 12: Student Demographics
ch. 19 Case History 6: Texas Tech University: History of Higher Education in the United States
ch. 20 Level 13: How Games are Designed
ch. 21 Case History 7: Ohio Valley College of Technology: Introduction to Keyboarding & Business Writing, Introduction to Computers
ch. 22 Level 14: Production
Part IV: After The Launch
ch. 23 Level 15: Playing the Game
ch. 24 Case History 8: Waunakee Community High School: Computer Science Classes
Part V: After This Book
ch. 25 Level 16: Designing the Future
ch. 26 Level 17: Resources
Index
Discover how to engage your students and raise their grades and attendance in your classroom. The Multiplayer Classroom: Designing Coursework as a Game is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You don't need any experience making games or even playing games to use this book. Yet, you will learn how to create multiplayer games for any age on any subject. Bring your classroom into the 21st century! (From the Publisher)