Home » Resources » Scholarship on Teaching » "Role-Playing and Religion: Using Games to Educate Millennials"
Scholarship
March 29, 2017
“Role-Playing and Religion: Using Games to Educate Millennials”
- Author
- Porter, Adam L.
- Publisher
- Teaching Theology and Religion 11, no. 4 (2008): 230-235
I have been experimenting with using role-playing and games in my religion classes for several years and have found that students respond well to these pedagogical tools and methods. After reviewing my experiences, I explore the reasons for students' positive response. I argue that role-playing games capitalize on our students' educational expectations and fondness for game-play, by drawing them into exploring significant texts and ideas. Of particular interest for religion and theology professors, these sorts of games also encourage empathy towards other viewpoints.